Feels like I was slogging through a fog, haunted by constant, low-grade anxiety from all the Huge, Bad Stuff happening around me. Sorta like seeing kaiju fighting in the distance everywhere I looked, knowing it was devastating and tragic no matter the outcome, and wondering what the hell I was gonna do if they stomped their way closer to my little house.
With 2021 drawing to a close, I have no reason to complain; I mean, I’m still alive, healthy, married. My family is good. I still have friends. Still chipping away at the To Do list, albeit in a slower, different way. And while I’m unconvinced we’re out of the Weird Woods yet, I have plenty to be grateful for.
On the writing front, I finally finished another piece. “Soul Cache” is a cyberpunk, technoir, crime thriller. A short novella at 25K words/75 pages, it centers on an aging homicide detective hunting a serial killer in grimy, crowded mega-city. His only clues are the victims’ last moments, data he obtained by illegally hacking their neural chips. (it’s all fun and games until someone suffers Dissociative Identity Disorder. or gets brutally dismembered)
It’s slated for release 17 December and up for pre-order now at Amazon. Click HERE if you need a digital stocking stuffer this Christmas.
It will also be part of a print collection of short stories coming out early 2022. (for those who prefer holding a physical book.)
Tabletop gaming has been taking the lion’s share of my creative attention. Echoing Willie Sutton, the audience response to my games is, well, a helluva lot more than my fiction, so… yeah.
Adding to the Exploit Zero and Nightwatch family of wargames is Insurgent Earth, a tabletop tactical miniature adventure game where players fight against alien invaders. Designed with Solo and Cooperative play in mind, you and your friends will band together, form a resistance cell, gear up and take back our home planet.
Even though the core dice mechanics are well established, our game group is running extensive play tests to smooth out the additional, RPG-lite elements for the player characters, and the command-and-control of the game-driven alien invaders. Everything needs to be as smooth, solid, and simple as possible; hate it when rules get in the way of an enjoyable game. Insurgent Earth should be out mid-2022.
In the meantime, you can drop by Stalker7.com for battle reports and other cool toy soldier stuff.
OTHER THAN THAT
The foreseeable future comes down to getting through Christmas and New Years celebrations. My kids and grand kids should be here Christmas morning, so I thank God for that.
Oh and The Witcher Season 2. That’s cool too.
In the meantime, I’m going to keep my head down, keep praying for God’s peace, paint some toy soldiers, and start pecking away at book two of the Shattered Worlds series, Scorned Lands.
I received an advance copy of ZONA ALFA from Osprey Publishing yesterday. I understood in my head it was happening but taking the actual copy out of the envelope was pretty epic. An Osprey Wargames ‘Blue Book’, ZA is done in their standard format 64 pages with original art and color photographs. Sam Lamont did an outstanding job capturing that STALKER, decayed Soviet post-apoc feel, and Lead Adventure was gracious enough to supply some great shots of their eminently suitable miniatures. Chris C and the team at Osprey wrangled with my scribbles and lists, transmogrifying them into a presentable set of war game rules. Alchemy with words.
My fiction projects have been on the back burner for the last year or so as I’ve been involved in a series of large commissions and restoration projects in my full time work, as well as bringing Hardwired, and the Tsim Sha Tsui Expansion to market, plus getting Zona Alfa ready for release.
Writing for the war game industry has been a different sort of challenge, both oddly familiar and strangely difficult, making sure I translate what I’m assured of in my head into concise, understandable language. (Communication. Always useful) Not unlike writing a story but a bit more technical.
Speaking of fiction though, the first quarter of the new year is traditionally slow, so I plan on using Jan and Feb 2020 to bring the first portion of the Shattered Worlds storyline to completion. God willing, part 1, Beneath the Broken Moon, will be ready for release early next year. More on that as the story develops.
Work calls so that’s it for now. Art hard and have an excellent day.
For those who enjoy their post-apocalypse flavored with AK-47s, vodka and salo, my latest short story, ‘Strange Treasure’ is available at Amazon.
Written with my upcoming war game rules – ZONA ALFA – in mind, Strange Treasure follows Zone Guide, Yuri Bonyev as he leads Russian mobsters on a search for prime real estate inside the world’s largest and most mysterious quarantined area.
Kindle only for now, I’ll add it to a print collection once I’ve accumulated several more shorts. Thank you all for your support. It’s very much appreciated.
HARDWIRED – a table top war game set during the Corporate Wars of 2069 in the mega-city of New Kowloon. Miniatures agnostic. 1 – 6 Players, Co-op or Solo Mode. Made for 15mm – 28mm miniatures. Grab your friends, create a team of elite Agents, and select a mission. It’s time to put all those cool, random sci fi miniatures to work.
For those of you who don’t know, I’m a long-time table top war gamer. (4 + decades) HARDWIRED is a set of simple, war game rules that allows players to reenact the desperate missions and frantic firefights from their favorite cyberpunk books, games, graphic novels, and movies. Select a mission, create your team of Agents, and gear up for a run-n-gun.