First off, I want to thank everyone who still follows HSSJ and drops by. It’s been a hectic and strange couple months on top of a year-plus of the same, and I’m grateful for people’s support and encouragement.
Next, I apologize for recent lack of content on my part. Not my intention but Real Life business has picked up on top of everything else I was juggling. Out of my control, but I genuinely enjoy writing and the writing community.
So, to give an update:
Things must be tough at the Williams homestead..
The legal snafu over the word ‘hardwired’ is getting settled. I think. Unfortunately, not reasonably. I know there was no IP infringement or market confusion. My attorney knows. Anyone moderately familiar with the cyberpunk genre and the war game hobby knows. But that’s not how this is getting played, so there are changes coming. I’ll release details as lawyers finalize and specifics resolve. Timeline is vague though, because… lawyers.
For those unfamiliar with the situation, early this past March I was contacted by lawyers claiming my self-published table top war game HARDWIRED – offered free online in 2018, commercially released in 2019 – infringed on a trademark and caused market confusion with a 1989 RPG supplement co-written by their client, Walter Jon Williams. It was the usual C&D, along with threats, demands, and several ridiculous claims. (he practically invented cyberpunk, the new PC game is based on his 1986 novel… ) Also, they contacted Amazon and initiated a take down of two of my Hardwired game supplements: The Tsim Sha Tsui Expansion, and the latest, Hostile Takeover. But not the first, core book, Hardwired Cyberpunk Espionage and Mayhem. Make sense? No. Then again, this experience has been a little surreal.
More lawyers, some legal back and forth, a genuine effort to be reasonable all came to naught. At the end of the day, it would cost too much for me to go to court to prove the obvious. (my miniature war game has no reference or relation to Mr. William’s work, the out-of-print 1989 supplement, or the now outdated version of the RPG it was written for.) So, I’m getting shaken down for cash on a technicality.
Welcome to the Big Time.
The Miniature Post-Apocalypse continues, however
Pressing past that steaming pile, my latest miniature war game, KONTRABAND, is coming into it’s final stretch. The illustrator has promised me the images by the end of the month. (today, right?) Once I have them in hand, it’s another couple weeks for proofreading and layout, then I’m kicking it out the door. This will be a Solo/Cooperative supplement for Zona Alfa, the war game I hammered out for Osprey Publishing.
On the Spec Fiction Front
Several fiction projects that were abruptly shoved to back burners are coming around, slowly. My goal is to finish the TechNoir short , Soul Cache, next. (You can read the first ten chapters here.)
Next, I plan to move back to the Shattered Worlds series. Part One, Broken Moon, is available at Amazon. Part Two, Scorned Lands, will follow with a Kindle release before the end of the year. To put spurs to the project, I had some cover art made for a combined, part 1 and 2 printed version.
If you’re interested in the story of a half-breed outcast journeying through a weird and fractured world after a war between gods, then this post-apocalyptic fantasy might be the thing for you. Think ‘Lord of the Rings’ meets ‘The Road’, you’ll be in the right neighborhood. Again, the journey starts here.
That’s it for now. Thanks for reading. Thanks for your patience. Appreciate all of you.
Art Hard and Take Care.