The next iteration of cyberpunk-awesomeness is here. The latest installment of the Deus Ex gaming franchise was released yesterday and my bytes are all aflutter.
Immersive world, excellent voice acting, multiple paths/game play methods, RPG elements, deep story line, these are great games, and I mean ‘great’ as in ‘like a good book’. This is far more than a SF-flavored Run n Gun with a dash of grit, cybernetics, and lens flare. These games draw you in, force you to think, make choices, get lost in the story’s implications, complications, and conflicts. As a cyberpunk fan-boy, I’d love to hang out with the creators and writers up in Eidos Montreal for a week to just listen and take notes.
I am resisting the siren call of Mankind Divided because I’ve set aside September to revise the first section of my next novel, Beneath the Broken Moons. But it calls to me from my Steam Cart. Oh how it calls…
I don’t know who’s writing the Deus Ex storylines, but I’d love to hang out in Montreal Eidos for a couple days, just to catch whatever nano-virus they’ve got. In my opinion, these folks nail it. For me, Deus Ex is the latest iteration of the cyberpunk genre. No contest.
Apparently there’s a bit of controversy over the theme/term ‘mechanical apartheid‘ in the upcoming game. I don’t mean to diminish that dark and difficult chapter of history, but is everyone in the fictional internal narrative/character/game dynamic required to be culturally sensitive/politically correct? Seems a sure formula for bland/homogenized characters and a sterilized story line. Not to mention flat out unrealistic. Reminds me of certain portions of the evangelical market insisting fictional villains/scenes be de facto half-Christian. (“Bad words! Bad, bad words!”)
That’s another discussion though. Without further adieu, I present this play-through video, swiped from YouTube. Enjoy.