First off, I want to thank everyone who still follows HSSJ and drops by. It’s been a hectic and strange couple months on top of a year-plus of the same, and I’m grateful for people’s support and encouragement.
Next, I apologize for recent lack of content on my part. Not my intention but Real Life business has picked up on top of everything else I was juggling. Out of my control, but I genuinely enjoy writing and the writing community.
So, to give an update:
Things must be tough at the Williams homestead..
The legal snafu over the word ‘hardwired’ is getting settled. I think. Unfortunately, not reasonably. I know there was no IP infringement or market confusion. My attorney knows. Anyone moderately familiar with the cyberpunk genre and the war game hobby knows. But that’s not how this is getting played, so there are changes coming. I’ll release details as lawyers finalize and specifics resolve. Timeline is vague though, because… lawyers.
For those unfamiliar with the situation, early this past March I was contacted by lawyers claiming my self-published table top war game HARDWIRED – offered free online in 2018, commercially released in 2019 – infringed on a trademark and caused market confusion with a 1989 RPG supplement co-written by their client, Walter Jon Williams. It was the usual C&D, along with threats, demands, and several ridiculous claims. (he practically invented cyberpunk, the new PC game is based on his 1986 novel… ) Also, they contacted Amazon and initiated a take down of two of my Hardwired game supplements: The Tsim Sha Tsui Expansion, and the latest, Hostile Takeover. But not the first, core book, Hardwired Cyberpunk Espionage and Mayhem. Make sense? No. Then again, this experience has been a little surreal.
More lawyers, some legal back and forth, a genuine effort to be reasonable all came to naught. At the end of the day, it would cost too much for me to go to court to prove the obvious. (my miniature war game has no reference or relation to Mr. William’s work, the out-of-print 1989 supplement, or the now outdated version of the RPG it was written for.) So, I’m getting shaken down for cash on a technicality.
Welcome to the Big Time.
The Miniature Post-Apocalypse continues, however
Pressing past that steaming pile, my latest miniature war game, KONTRABAND, is coming into it’s final stretch. The illustrator has promised me the images by the end of the month. (today, right?) Once I have them in hand, it’s another couple weeks for proofreading and layout, then I’m kicking it out the door. This will be a Solo/Cooperative supplement for Zona Alfa, the war game I hammered out for Osprey Publishing.
On the Spec Fiction Front
Several fiction projects that were abruptly shoved to back burners are coming around, slowly. My goal is to finish the TechNoir short , Soul Cache, next. (You can read the first ten chapters here.)
Next, I plan to move back to the Shattered Worlds series. Part One, Broken Moon, is available at Amazon. Part Two, Scorned Lands, will follow with a Kindle release before the end of the year. To put spurs to the project, I had some cover art made for a combined, part 1 and 2 printed version.
If you’re interested in the story of a half-breed outcast journeying through a weird and fractured world after a war between gods, then this post-apocalyptic fantasy might be the thing for you. Think ‘Lord of the Rings’ meets ‘The Road’, you’ll be in the right neighborhood. Again, the journey starts here.
That’s it for now. Thanks for reading. Thanks for your patience. Appreciate all of you.
Got a newsletter recently from one of the Indie Writer groups I lurk around, asking if/how the Covid-19 lock down affected my writing. Have to say ‘Quite a bit” if I’m being honest.
It’s not just the Covid-19 though. That was tough. Weird. But do-able.
Nope. In short order, global pandemic was at the bottom of a pig pile of deaths, crises in leadership, international strife, economic uncertainly, racism, political and social animosity, demonstrations, looting*… and then I got sick and spent a month in an out of the hospital.
It felt like I was breathing smog. Gasping, every time I sat down at the computer. It was hard to think straight, let alone relax and get creative. “Flow Space, anyone?“
I pushed on. No props to me, really. It was some combination of prayer, grace, and mule-headed desperation. Had to keep busy with something and I didn’t have the energy for anything new, so I stuck with the familiar.
Felt like I was clawing at granite with my fingernails but things got done.
While we’re getting post-apocalyptic, I should mention my writing for the table top wargame hobby is still going strong. Zona Alfa has been available since late January, courtesy of Osprey Publishing. (Thanks, guys) The S7 Facebook Group is approaching 800 members and is filled with some very cool, creative, and inspiring war game comrades. I’m quite grateful.
It’s not limited to a Soviet-style apocalypse either. Gamers from all sorts of interesting places also seem to enjoy my solo/cooperative cyberpunk skirmish game, Hardwired, and the expansion, Tsim Sha Tsui Expansion.
I was encouraged enough by the support to build on the same game mechanics to hammer out a set of Fantasy-genre, monster hunting rules. Titled, Nightwatch: Terror and Treasure in the Dark Corners of the World, it’s nearing completion and should (God willing) be out in August, 2020.
It’s been a slog, I have to admit. I feel like I’ve been tunneling out of a POW Camp with a soup spoon; cramped, sweating, panting in the dark, measuring progress inches at a time. Not quite the artist’s life I imagined, buoyed by a supportive community of like-minded creatives and a brisk, tail wind of the Spirit.
Still, stuff got done. There’s more stuff to do. Forward motion – even in inches – is still progress. We’re all going though it, getting through it. That’s the season we’re in. It’ll turn. Until then, we persevere and keep doing the next right thing.
Dissonance is produced by any landscape that enchants in the present but has been a site of violence in the past. But to read such a place only for its dark histories is to disallow its possibilities for future life, to deny reparation or hope – and this is another kind of oppression. If there is a way of seeing such landscapes, it might be thought of as ‘occulting’: the nautical term for a light that flashes on and off, and in which the periods of illumination are longer than the periods of darkness.
That’s all for now. I hope and pray you are all safe and well.
Until next time, take care.
*what happened to the Murder Hornets? Are they still around?
I received an advance copy of ZONA ALFA from Osprey Publishing yesterday. I understood in my head it was happening but taking the actual copy out of the envelope was pretty epic. An Osprey Wargames ‘Blue Book’, ZA is done in their standard format 64 pages with original art and color photographs. Sam Lamont did an outstanding job capturing that STALKER, decayed Soviet post-apoc feel, and Lead Adventure was gracious enough to supply some great shots of their eminently suitable miniatures. Chris C and the team at Osprey wrangled with my scribbles and lists, transmogrifying them into a presentable set of war game rules. Alchemy with words.
My fiction projects have been on the back burner for the last year or so as I’ve been involved in a series of large commissions and restoration projects in my full time work, as well as bringing Hardwired, and the Tsim Sha Tsui Expansion to market, plus getting Zona Alfa ready for release.
Writing for the war game industry has been a different sort of challenge, both oddly familiar and strangely difficult, making sure I translate what I’m assured of in my head into concise, understandable language. (Communication. Always useful) Not unlike writing a story but a bit more technical.
Speaking of fiction though, the first quarter of the new year is traditionally slow, so I plan on using Jan and Feb 2020 to bring the first portion of the Shattered Worlds storyline to completion. God willing, part 1, Beneath the Broken Moon, will be ready for release early next year. More on that as the story develops.
Work calls so that’s it for now. Art hard and have an excellent day.
It seems Cyberpunk is making a comeback, what with CD Projekt Red’s upcoming game causing a huge nerd buzz in the PC and console gaming worlds. On the table top, the venerable RPGs, Shadowrun and Cyberpunk 2020 are getting new editions. And then there’s my fast play, miniature wargame rules HARDWIRED and Osprey’s upcoming mega game, Reality’s Edge
Coincidentally, it wasn’t until very recently I started to receive a lot of feedback and questions about the books. Juggling a full-time business and all-time Real Life means fiction writing gets dropped from the To Do List . Obligations, everyday emergencies, and plain old end-of-the-day exhaustion pile up so fast – which is why I’m only now getting back to the next installment. My apologies and gratitude to those who wondered if it fell off the edge of the map – I’ll do my utmost to make it worth the wait.
I’ve resurrected the old notes, files, and assorted scraps of inspiration, and begun hammering the next set of stories. Things are getting ugly in Kepler22, and Seeb, Detectives Lynch, and Junior-Inspector Sarin are about to get stuck in the crossfire.
In case you’re interested, here are links to books one and two:
Happy 2019. Hope you’re recovered from the holidays and settled into the reins of a new year.
On the fiction front, Beneath the Broken Moon is currently under the editor’s knife at Shawn Coyne’s Story Grid. My previous experience with an Editorial Service was, to put it politely, disappointing. (I don’t appreciate being viewed as an ATM, strung along with vague promises of actual helpful suggestions for my MS if only I purchased the next tier of services… )
Now I don’t know a thing about Rachelle Stewart Ramirez , but Shawn Coyne’s, Story Grid is on my very shortlist of genuinely helpful books about writing, so he’s got street cred with me. That, and the fact he’s Steven Pressfield’s editor and business partner. If you’ve never read The War of Art or Gates of Fire, you need to remedy that. Right now.
According to the website, the manuscript evaluation includes:
The 6 Core Question Analysis. Your Story Grid Certified Editor will read your manuscript and apply the Story Grid 6 Core Question Analysis to your work. This is a deep dive into your manuscript, analyzing what works and what doesn’t work.
A One-Hour Phone Consultation. You will talk one-on-one with your editor, discussing your own questions and the editor’s analysis of your story. You’ll leave the call with a clearer global, big-picture view of your manuscript and its genre.
A Story Grid Spreadsheet of Your First Five Scenes. Your Story Grid Certified Editor will provide a full Story Grid work-up of the first five scenes of your manuscript. This will give you a black-and-white, close-up view of which scenes are working and which aren’t—and why.
Next Steps Recommendation Letter. Every writer is at a different place in his or her journey. Your Story Grid Certified Editor will provide suggested next steps you can take to level-up as a writer. This will include specific Story Grid homework to help improve your skills and your manuscript.
Masterworks of the Genre Recommendations and Additional Resources. Throughout the Story Grid Diagnostic process, your editor will help you identify and refine your genre choice. Once that’s done, your editor will provide a list of Masterworks to study along with the Story Grid Genre Cheat Sheet for your genre.
All delivered within 30 days.
Nothing so far. Then again, it’s only been two weeks and I remain cautiously optimistic. After all, I need a good editor. I want a good editor. Learning what works and what doesn’t is critical to learning how to write better. More on that as the story develops.
In other writing news, ZONA ALFA is complete. For those who aren’t familiar, I’m a long-time table top war gamer and ZA is a set of rules for miniature wargaming in a Russian-flavored post apocalyptic setting. (Think STALKER and METRO 2033)
Turns out the fine folks at Osprey Publishing in the UK had seen my painted toy soldiers and battle reports at my S7 blog, and were crazy enough to ask me to develop the rules for them. There’s still a lot of Polish and Tweak to do, but this has been a wargaming nerd’s dream come true. My heartfelt thanks to them for the opportunity.
In line with that, I’m currently hammering out another short Tale from the Exclusion Zonefeaturing veteran Zone Guide, Yuri Bonyev. (Vodka, AK74s and mutants… what can go wrong?)
And when that’s done, I’ll start in on the next installment of The Clar1ty Wars. Been a long time coming but I assure you the shadow war between the Orbital Corporations and the Planetary Government is about to spill into the streets. The current working title for book 3 is Gun Monkey Rumble. Autonomous drones, genetically engineered agents, cyber-enhanced soldiers, criminal gangs, religious terrorists… Our hero, black market pharma fence, Seeb Gilani, is going to have her hands full of flaming vials of nitro glycerin.
That’s all for now. My other job (stained glass work) calls. Have an excellent day. Live well. Art hard.